THE FUTURE OF GAMING

 CLOUD GAMEING 

     




Playing high-end graphic intensive games with smooth transitions requires a PC with flagship-grade specifications. Building a high-end gaming PC costs a massive amount of money that sometimes doesn’t fit our budget. Now the obstacles have almost been removed from the way.


WHAT IS CLOUD GAMING ?

Cloud gaming refers to using cloud servers, rather than local devices, to run games. Essentially, the goal is to make high-end gaming experiences simpler and cheaper to access.

There are two major advantages to the cloud gaming approach. The first is that users don’t have to buy new hardware every few years in order to run the latest and greatest games. The other is that it theoretically allows users to play any game on any device with a screen and an internet connection.

Cloud gaming has been around for nearly a decade now, but it hasn’t caught on until recently. Even if early services worked pretty well, they ultimately lacked support and a user base. There were also a lot of early kinks like not supporting Wi-Fi, as internet speeds were on average too slow.Gone are the days of troubled early cloud gaming services like Gaikai or ONlive. Now we live in the era of big companies like Google, Sony, and Microsoft getting in on the action. With even next -gen consoles lined-up to offer game streaming support, this is certainly where the industry is headed.




HOW DOES CLOUD GAMING WORK ?


     



Rather than owning the hardware necessary to run high-end (or really any) video games like a gaming PC or console, game streaming lets users offload the processing demands to a company’s server. Basically, when you start running a game using a cloud gaming service, rather than sticking a disc in your box at home or booting up an app you have installed, a server acts like a high-powered PC somewhere and does that for you, streaming a feed of the game from tens or hundreds of miles away.

Cloud gaming services operate by hosting and running games on powerful servers via a virtual machine. A video stream of that gameplay is then compressed and fed to the user through the world wide web. The users control inputs are sent to the server, which processes them and sends them back in real time. 
In essence, cloud gaming operates very similarly to Netflix or any other streaming service like Twitch or YouTube. The big challenge, however, is found in the latency aspect of cloud gaming. Since you are using a controller to send inputs all the way to a server over the internet, which then sends those result of those inputs all the way back, there will inevitably be some input lag while gaming via the cloud.


HOW MUCH DOES IT COST ?



A big part of the appeal of cloud gaming is how much less someone will have to pay to enjoy a high-end gaming experience, but figuring out how much it actually all costs can get pretty complicated.

Despite the similarities between streaming games and streaming movies or shows from Netflix from a consumer perspective, the business models vary greatly. Currently, the main cloud gaming service that dips into Netflix-for-games model is PlayStation Now, although Microsoft is rumored to be doing the same with xCloud and Xbox Game Pass. Vortex uses a similar model, but still requires separate purchases for most AAA games.

With this model, you pay a single subscription fee to stream a library of games that changes over time. There is a risk that your favorite games will be removed from the library in the future, but it does ensure you’ll always have something to play for a low monthly fee.

Google takes a more traditional approach with its cloud gaming service Stadia. Games must be purchased individually, although you can get one or two games added to your library every month as a Stadia Pro subscriber. This service costs $9.99 per month, but it also unlocks 4K streaming and 5.1 surround sound.


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